Noelle Cares for Kids, a program under Together With Pride Foundation was created by my 10 year old daugther, Noelle Pride who is deaf and wears bilateral cochlear implants. She understands the importance of kids wearing cochlear implants but unfortunately, not many of them have the financial resources to pay for the costly implants or audio-verbal therapy. She decided to organize a WIFFLE Ball tournament as a fun way to raise money for this great cause. There will be WIFFLE World which is an entertainment center that will include games, clowns, face painting, and an amazing bounce house. We hope to see you at our exciting event. Noelle Care for Kids and Together With Pride Foundation thank you for your support!!
There are two different divisions for kids:
Minor League Division is for 7 years old to 9 years old
Major League Division is for 10 years old to 12 years old
Team entry fee is $80 with 4 players per team. Sign up deadline is September 25th. Make checks out to Together with Pride Foundation, Inc and send it to P.O. Box 211566, Royal Palm Beach, FL 33411. Parents must sign waiver and attest to their kids' age.
Become a Sponsor:
Major League Plan: $300 (5 spaces available)
- Your company's banner displayed one one of the stadium fences.
- Your company's name/logo on the Together With Pride Foundation's website
All Star Plan: $500 (5 spaces available)
- Tournament division named after your company
- Naming rights of a tournament stadium
- Unlimited company banners displayed on your company's stadium fence
- Your company's name/logo on the Together With Pride Foundation's website
MVP Plan: $1000 (1 space available)
- Naming Rights of the Tournament
- Naming rights of the Tournament Championship Field**
- Unlimited company's banners displayed on the Championship Field
- Your company's name/logo on the Together With Pride Foundation's website
If you are interested in being a sponsor, please contact Curtis at 561-801-1001
** this field will host Opening Ceremony, Semi finals & Championship games, Home Run Derby, and Awards Ceremony
Wellington WIFFLE Ball Tournament is a double-elimination tournament
starting at 10:15am
A. Each team must check-in at the registration table upon arrival at the park entrance (30 minutes prior to game time is recommended).
B. 5 minute late grace period will be given to all teams - After 5 minutes, the team is awarded a loss.
2) THE TEAM
A. All teams consist of 4 player teams: 1 Pitcher and 2 Fielders (4th player is DH and will bat only).
B. Team must have at least 3 players to start and play the duration of any game. These 4 players must be listed on official roster submitted by Team Captain and will be verified by Commissioner.
C. Home field advantage is determined by Rock, Paper or Scissors. Both teams will throw 'rock, paper, scissors' to determine home team.
3) THE GAME - General Rules
The distance from the pitching mound to the strike board is approximately 38-39ft long and the distance from the home plate to the foul pole is about 60ft on the average. The strike board size is 2.5ft by 2.5ft and about 15 inches high above the ground.
A. Time limitations allow 30 regulation minutes (or as stated by umpire depending on time constraints) for each game.
B. Each game is 4 innings.
C. If a game is tied after 4 innings, there will be extra innings. However, bases will automatically be loaded with ghost runners at the start of each extra inning until winner is decided*. This rule does not apply during the championship game (no ghostrunners).
*IMPORTANT NOTE: If time does not permit the play of extra innings, then Home Run Derby (HRD) will be implemented (See Rule 4F-HRD).
D. If tied after regulation and through 1 extra inning (bases loaded with ghostrunner rule applies), playoff games will continue to extra innings or HRD (See Rule 4F) depending on time (Umpire Discretion) to determine winner. Championship Game will continue to extra innings until a champion is determined (no bases loaded ghostrunner rule and no HRD).
E. 2 outs per innings for each team.
F. Outs: 1) Strikeout. 2) Fly ball caught by opposing team in field of play or foul territory. 3) Any ground ball fielded 'cleanly' by a fielder BEFORE it stops rolling (Umpire discretion), AND BEFORE it rolls past single line designated with white paint/chalk (also, Umpire discretion) - and then with a continual motion is thrown to pitcher who has at least 1 foot on pitcher's mound/board (ie, fielder can not hold ball for extended period and can not take more steps than natural throwing motion--Umpire discretion). 4) Any ground ball fielded 'cleanly' by the pitcher (see rule 3F5) BEFORE it stops rolling (Umpire discretion) AND BEFORE it rolls past single line designated with white paint/chalk (Also, Umpire discretion). 5) A 'cleanly' fielded ball is defined as one that rolls into players hands and does not subsequently hit ground (ie, bobbled balls in the air are allowed, but a grounded ball which touches a players hands and then hits ground is ruled a hit by error). Note: So, a ball that is hit and rolls into fielder's hands, then proceeds to hit ground is ruled a dead ball and classified as a single by fielder error (this justifies why a bobbled ball in air is considered 'clean' as long as it doesn't hit the ground).
G. Double-play: When ghost runner(s) on base is in a 'force-out' situation (ie, runner on first, runners on first & second, bases loaded), ball can be fielded 'cleanly' by fielder and subsequently thrown to pitcher for 1st out and then pitcher can turn and hit strike board for double-play (pitcher must have continual motion throw with no extended pause - Umpire discretion). When receiving ball from fielder to complete double play, pitcher must have one foot within marked pitcher's circle/box. However, if pitcher fields ball for 1st out he can immediately throw to hit strike board for double-play. Note: No double plays with fly outs.
H. The Pitch: 1) There will be a SPEED RULE in effect (Umpire discretion). 2) Batter may only appeal a pitched ball that hits the strike board and Umpire will decide if pitch was illegal. 3) If Umpire decides pitch was illegal, it is ruled as a 'No-pitch" and the count remains the same. 4) Umpire can also decide to issue 'warnings' if pitch was ruled legal, so that pitchers know they are bordering on speed rule infraction. 5) In the case of 'warnings', pitch remains as called towards the count. 6) Any pitch that is lobbed in (over 10 feet tall) is ruled illegal and will also be called a 'No-pitch'.*
TIP: The only way to truly judge the Umpire speed threshold is to watch and play the games to note which pitches have been called as 'No-pitch' -- Fastballs down the middle with no action may be guilty -- This call does not hurt the pitcher's count but helps to understand the SPEED RULE limit -- Please keep in mind that both teams benefit from this rule, as do the spectators- because this will promote a hitters game!
I. Strikes: 1) Any pitched ball that hits the strike board. 2) Batter swings and misses. 3) Foul ball. 4) When batter has 2 strikes in the count and hits a foul ball, 1 'Courtesy Foul' is awarded -- any foul ball after Courtesy Foul has expired is ruled an out. 5) Any pitched ball that hits the top, side or bottom edges of the board is considered a strike. Note: A Courtesy Foul is defined as ball hit off bat into foul territory when count is full. Foul balls: 1) Any ball hit outside of fair territory marked w/ white chalk foul lines. 2) Any ball hit forward but not past 'foul arch' marked w/ white lines in front of batters box (any ball hit off a batters body into fair territory -other than batters hands around bat- is ruled a ball). 3) Any ball hit that stops rolling on the left or right field foul line (past the foul arch) is ruled a hit. 4) Any ball that hits chalk on line is rule fair. Note: Rule 2I defines Courtesy Foul. 5) Any ball that hits chalk on the line is rule fair. Note: Rule 2I defines Courtesy Foul.
J. Balls/Walk: 1) Any pitched ball that does not hit the strike board and batter does not swing is ruled a ball. 2) 4 consecutive pitched balls that do not hit the strike board are ruled a Walk. 3) Batter keeps his 'At Bat' when Walk is awarded and ghost runner goes to first (ie, new count for batter) . 4) Any pitched ball that hits strike board erases all previously pitched balls (ie, 2-0 count, pitcher throws strike, count now 0-1).
3) THE GAME (cont.) - SCORING
A. Substitutions. 1) Fielders and DH can be substituted during the course of the game; however, any substitutions must occur during "change of sides" only - unless injury to existing fielder. 2) Pitchers can be substituted any time during the game but if a pitcher is "pulled from the mound", then he can NOT go back to the mound during the game (with the exception of HRD-see Rule 4F). 3) Teams with 4 players: If DH comes in for pitcher, then pitcher either becomes DH or becomes new fielder - and existing fielder whose was replaced goes to DH (teams with 3 players, pitcher goes to outfield).
B. Player Injury/Player Exit. 1) If a player from a 4 person team suffers an injury (Umpire discretion - see #2 below) during course of game, batting order automatically goes to 3 (no new players from the "stands" can be added during the tourney and no automatic out if player injury). 2) If Umpire determines that justification is not sufficient for a player leaving during course of game, then Umpire reserves the right to give automatic out every time the exiting player comes up in batter order. 3) Teams with 3 players where player is injured can play remainder of current game with 2 players. If third player can not play next game, then a new player must be added from the "stands" (see #4 below) to bat/field only for remainder of tourney or team must forfeit (team can not continue to play in tourney with only 2 players) ---- however, this new player can NOT pitch (this situation is very rare but the rule is in effect to deter teams from adding "ringer pitchers" late in the tourney). 4) A player from the "stands" is defined as someone who is/was not on another team in the tourney and would like to play ball.
C. Baserunners: No baserunning -- All runners are 'ghost runners' and situation will be announced by Umpire before each 'At Bat'. The only time a player can run bases is when a home run is hit (touch all bags!)- optional for hitter.
D. Single: 1) Any ground ball that comes to a complete stop past the foul ball arch before fielded by a pitcher or fielder. 2) Fly ball not caught by a Pitcher or fielder -- NOTE: Fly ball is defined as 'over 6 feet tall' (Umpire discretion). 3) An error by the pitcher or fielder in the field of play is constituted as a single by error. 4) Any ball hit on the ground past 'single line' designated on field with white chalk/paint before being touched by fielder. NOTE: Fielders should still play ball that rolls past single line in order to stop hard grounder from reaching fence for double. NOTE #2: Ball must clear ENTIRE white line to be ruled a single (Umpire discretion).
E. Double: Any hard ground ball which rolls to the home run fence without touching a fielder or pitcher.
F. Triple: Any fly ball that reaches home run fence 'on the fly'!
G. Home Run: 1) Fly ball that goes over fence. 2) Fly ball that hits foul pole above fence. Note: Fielder must keep ball in park to 'rob' home run - Umpire discretion --- Fielders can not jump over fence to 'rob' home run; however diving/crashing into the fence while reaching for ball is permitted --- Fielder can not run through fence to catch well hit home run.
H. Advancing ghost runners: Every ghost runner is automatically advanced as many bases as the hitter behind him earns (ie, if a ghost runner is on first and the batter hits a double -- ghost runner advances to third and new batter/ghost runner goes to second)
NOTE: Walks DO NOT always advance ghostrunner on base -- ONLY when ghostrunner 'forced' to next base (ie, ghostrunner on 1st, ghostrunners on 1st and 2nd, bases loaded).
I. NO bunting is allowed.
J. Games will be played RAIN or SHINE!
4) HOME RUN DERBY (HRD)
A. Each hitter will draw a number from the hat to determine who goes first, second, third, etc.
B. Each hitter elects 1 pitcher from his/her own team to throw meatballs to him/her.
C. HRD consists of 1 round with top 2 homerun hitters advancing to the championship round.
D. Each hitter has 5 outs. NOTE: Batter can take up to 5 meatballs between each out as desired from the pitcher to find their "sweetspot".
E. Derby homerun is awarded if the ball clears the fence in fair territory.
F. An out is awarded if:
1. Batter swings and misses
2. Batter swings and hits a foul ball
3. Batter hits ball into fair play but does not hit a home run.
G. If batters are tied after 5 outs or batters do not hit homeruns, HDR goes another round of sudden death. The batter that takes the fewest number of outs to hit his/her first homerun will be determined as the winner.
H. During regular season, HRD may take place to determine winner after extra innings if time does not permit complete inning of play (Umpire and Commissioner discretion). Captains throw 'rock, paper, scissors' to determine home team. Captains decide who will hit for their team, and who will pitch for their team. Pitcher from same team pitches to designated batter on their team. Visiting team batter goes first and gets 3 "cuts" to hit as many home runs as possible. A "cut" is defined as "batter swings and misses", "batter swings and hits foul ball", "batter hits ball into fair play but does not hit home run" or "batter hits a home run". Batter can take as many balls as needed (pitcher should throw 'meatballs"). Sides change and home team takes their cuts. Team with most home runs after complete round wins. If winner is not determined after 1st round, then new batter for each team - and same 3 cuts apply for 2nd round until winner is determined. New batter every round - and if no winner determined after all have been up to bat, order starts over again with 1st batter from 1st round.
5) THE WIFFLE BALL® AND BAT (and other equipment)
A. Regulation bats will be provided at Wiffle Park (Do not bring your own bats, unless they are legal yellow wiffle ball trademark bats - pending Umpire/Commissioner approval).
B. Tournament balls are regulation wiffle ball trademark balls, however, 2 strips of silver duct tape (we try to avoid covering holes when applying duct tape) are added to protect balls from cracking and add weight in the event that weather is not favorable (ie, windy or hard rain).
C. Mitts are not permitted (batting gloves optional).
D. Cleats are useful when playing the field, but may be difficult to wear on batters box/board (tennis shoes ideal).
7) THE PLAYOFFS AND AWARDS
B. Championship Game (winner takes all) - Will go extra innings until champion is determined.
Awards: PBWWS Champs and Runner-ups receive individual trophies. Outstanding player of the tournament will receive MVP Award.
8) SLAUGHTER RULE
A. Once 10 run maximum in one 1/2 inning takes place, teams change sides.
B. After 2 complete innings, if one team is ahead by 10 runs - game is over.
C. During regular season, home team is allowed their 2nd inning 'at bats' even if ahead by 10 runs after top of inning.
All other situations not addressed here will be dealt with on a 'case by case' basis by the Commissioner and Umpire staff during the course of play.